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If you're really into your sports and want to join a new team, then the CSSC is better.
BOUNDLESS GAME PRICE HISTORY FREE
Of course, if there’s anything we’ve not covered here, feel free to ask below and we’ll do our best to answer.They offer slightly different things and it really depends what you're after.ĭiscount wise, it really depends what you're more into, but they're both pretty good. We believe we’ve come up with a solution which respects the game and the community, and hope you enjoy some of the new in-game rewards. At launch, Cubits will also be purchasable with real-world money, but this is totally optional.The Exchange also allows you to exchange Cubits for character customisations, plots, and other rewards.These are taken to the Exchange, where a range of cosmetic extras can be obtained with Cubits.Leveling rewards will now be given as Cubits.Rewards for Objectives and Feats are now collected in the Exchange.You can then switch between these on the fly. Skill Sets - new skill trees applied to the same character e.g Max out combat, then go after exploration skills.Character Slots - add an extra character to your account.
BOUNDLESS GAME PRICE HISTORY FULL
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Now that we’ve talked about the ‘why’, let’s tackle the ‘how’. We are fully serious about not letting this get in the way of the game, and it bears repeating that nothing purchasable with Cubits provides a competitive advantage between players. At launch, Cubits will also be purchasable with real-world money. We are however able to offer some shiny optional extras which can be picked up for Cubits. As we’re not a free-to-play game, the game doesn’t need to be overly aggressive with it. We’ve also been up-front about the need to maintain a subscription-free MMO. The system should offer an option for everyone. Some players might want more plots for building, but other players might want to customise the look of their character. This should also include rewards, so we wanted to give players a choice of what they earn in the game.
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To recap - one of our main objectives with Boundless has always been to let everyone play their own way. We’ve previously discussed the Exchange in this thread, which provides a thorough and detailed explanation of the philosophy behind this mechanic. We thought we should dive into some details, since it’s a pretty significant change. We’ve just put Testing Release 194 of Boundless live, which includes the Exchange.